PARIS, Jan 5 — What even is Hotel Sowls? Somewhere that a well-earned vacation can turn into a mildly ridiculous, effortlessly amusing treasure hunt.

Imagine being a hard-working pharmaceutical scientist who looks a bit like a wobbly, cuddly ghost. You’re definitely not a ghost though. Right? Just a nice, hat-wearing pharmacologist. Everything is normal.

Anyway, where were we?

Next, imagine that after a lot of effort, you’ve just come into possession of a valuable stone with special properties, a stone that will let you make all kinds of useful advancements.

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Now it’s time for a well-earned break.

You check yourself into a nice hotel and set about settling in, but upon waking in the morning you notice that the rock’s disappeared.

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But let’s not get stressed, at least not yet. This isn’t that kind of game — there are still five days to amble about the premises, passing time with staff and guests, poking about in hidden rooms and messing about in mini-games while you track down that rare geological find.

With a distinctive visual style that contrasts cute cartoon animated characters and dot-matrix objects, all floating on a gorgeous minimal soundtrack, Korean-made Hotel Sowls could have gone scary, but for the most part is having too much fun being adorably silly and light-hearted.

Once the mystery’s solved, there’s still a good bit of replayability in the pocket-change purchase, thanks to a hotel’s worth of chortle-worthy chats and secrets, plus an armful of in-game achievements.

Hotel Sowls is available now on Mac and PC through Steam. — AFP-Relaxnews