Mobile 'Project Cars GO' coming from motorsport studio

LONDON, May 17 ― The UK studio behind motor racing series Project Cars is partnering with the US division of mobile developer Gamevil for a portable edition of its console and computer sim. Project Cars GO is the name of a new franchise project from Slightly Mad Studios and US-South Korean mobile specialist Gamevil. Better known for action role-playing games like Summoners War and ArcheAge Begins and a series of baseball titles, first as “Baseball Superstars” and then made under an MLB licence, Project Cars GO represents a change in genre for Gamevil and one tackled head on in the new title's press release. “We are excited to work with Slightly Mad Studios to bring Project CARS GO to mobile racing fans around the world,” said Gamevil USA president, Kyu Lee, in a prepared statement to the press. Project Cars GO will feature a host of licensed vehicles and deep car customization options that will bring the authenticity and feel of Project CARS to mobile devices,” he continued. Despite the naming convention, it does not appear that Project Cars GO will adopt the roving Augmented Reality format of real-world exploration game Pokémon GO, nor the turn-based board game aesthetic of mobile adaptations Hitman GO and Lara Croft GO. That said, Slightly Mad's CEO Ian Bell does foresee players experiencing his “adrenaline pumping racing game in a whole new way” through this Android and iOS collaboration. As of the initial announcement, there's no date or approximate timeline for an eventual Project Cars GO release. Should it present itself as an action-oriented racer, it will be contending with a number of polished, high-profile established competitors such as Real Racing, Asphalt, CSR Racing and GT Racing. Project Cars was released for PlayStation 4, Windows PC and Xbox One in May 2015 following a self-hosted crowdfunding drive and early access PC development period organised by Slightly Mad itself. A sequel arrived in September 2017 on the same platforms, improving upon its predecessor with an expanded career and multiplayer mode, finer controls, astonishing weather effects and sturdy AI-controlled opponents. ― AFP-Relaxnews
LONDON, May 17 ― The UK studio behind motor racing series Project Cars is partnering with the US division of mobile developer Gamevil for a portable edition of its console and computer sim. Project Cars GO is the name of a new franchise project from Slightly Mad Studios and US-South Korean mobile specialist Gamevil. Better known for action role-playing games like Summoners War and ArcheAge Begins and a series of baseball titles, first as “Baseball Superstars” and then made under an MLB licence, Project Cars GO represents a change in genre for Gamevil and one tackled head on in the new title's press release. “We are excited to work with Slightly Mad Studios to bring Project CARS GO to mobile racing fans around the world,” said Gamevil USA president, Kyu Lee, in a prepared statement to the press. Project Cars GO will feature a host of licensed vehicles and deep car customization options that will bring the authenticity and feel of Project CARS to mobile devices,” he continued. Despite the naming convention, it does not appear that Project Cars GO will adopt the roving Augmented Reality format of real-world exploration game Pokémon GO, nor the turn-based board game aesthetic of mobile adaptations Hitman GO and Lara Croft GO. That said, Slightly Mad's CEO Ian Bell does foresee players experiencing his “adrenaline pumping racing game in a whole new way” through this Android and iOS collaboration. As of the initial announcement, there's no date or approximate timeline for an eventual Project Cars GO release. Should it present itself as an action-oriented racer, it will be contending with a number of polished, high-profile established competitors such as Real Racing, Asphalt, CSR Racing and GT Racing. Project Cars was released for PlayStation 4, Windows PC and Xbox One in May 2015 following a self-hosted crowdfunding drive and early access PC development period organised by Slightly Mad itself. A sequel arrived in September 2017 on the same platforms, improving upon its predecessor with an expanded career and multiplayer mode, finer controls, astonishing weather effects and sturdy AI-controlled opponents. ― AFP-Relaxnews

LONDON, May 17 ― The UK studio behind motor racing series Project Cars is partnering with the US division of mobile developer Gamevil for a portable edition of its console and computer sim.

Project Cars GO is the name of a new franchise project from Slightly Mad Studios and US-South Korean mobile specialist Gamevil.

Better known for action role-playing games like Summoners War and ArcheAge Begins and a series of baseball titles, first as “Baseball Superstars” and then made under an MLB licence, Project Cars GO represents a change in genre for Gamevil and one tackled head on in the new title's press release.

“We are excited to work with Slightly Mad Studios to bring Project CARS GO to mobile racing fans around the world,” said Gamevil USA president, Kyu Lee, in a prepared statement to the press.

Project Cars GO will feature a host of licensed vehicles and deep car customization options that will bring the authenticity and feel of Project CARS to mobile devices,” he continued.

Despite the naming convention, it does not appear that Project Cars GO will adopt the roving Augmented Reality format of real-world exploration game Pokémon GO, nor the turn-based board game aesthetic of mobile adaptations Hitman GO and Lara Croft GO.

That said, Slightly Mad's CEO Ian Bell does foresee players experiencing his “adrenaline pumping racing game in a whole new way” through this Android and iOS collaboration.

As of the initial announcement, there's no date or approximate timeline for an eventual Project Cars GO release.

Should it present itself as an action-oriented racer, it will be contending with a number of polished, high-profile established competitors such as Real Racing, Asphalt, CSR Racing and GT Racing.

Project Cars was released for PlayStation 4, Windows PC and Xbox One in May 2015 following a self-hosted crowdfunding drive and early access PC development period organised by Slightly Mad itself.

A sequel arrived in September 2017 on the same platforms, improving upon its predecessor with an expanded career and multiplayer mode, finer controls, astonishing weather effects and sturdy AI-controlled opponents. ― AFP-Relaxnews

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