PlayStation holds up ‘Skyrim’ as this year’s VR totem

Players are being encouraged to see overlaps between 'The Elder Scrolls V: Skyrim' and 'The Legend of Zelda'. — AFP pic
Players are being encouraged to see overlaps between 'The Elder Scrolls V: Skyrim' and 'The Legend of Zelda'. — AFP pic

NEW YORK, Nov 8 — The virtual reality of sprawling role-playing adventure The Elder Scrolls V: Skyrim is to lead PlayStation’s charge for living-room virtual reality as part of a US$499 (RM2,110) PlayStation VR bundle for Holiday 2017.

Releasing on November 17 for PlayStation 4, The Elder Scrolls V: Skyrim VR is the latest iteration of a game first debuting in 2011 to critical acclaim and commercial success.

Through the use of PC-oriented VR headsets such as the HTC Vive and Oculus Rift, virtual reality Skyrim experiences of varying quality have been possible thanks to a number of community-created modifications and guides.

But Skyrim VR represents the first official route to full immersion, having been developed by the game’s originating studio, Bethesda.

The virtual reality outing is understood to sacrifice some of the visual fidelity of Skyrim: Special Edition — already available on PlayStation 4 as well as Xbox One and PC — in order to achieve its goals.

Even so, PlayStation anticipates that the prospect of Skyrim in VR will appeal to new players and long-time fans alike.

By June 2017, some seven months after PS VR’s debut, the company announced that 1 million headsets had been sold, meaning that 1.65 per cent of PlayStation 4 owners had bought into the tech, a proportion it surely hopes to increase by the year’s end.

The PS VR Skyrim bundle comes with the headset system, the PlayStation Camera and pair of PlayStation Move controllers required for motion tracking, and a 13-title demo disc as well as a Skyrim package that includes the game’s three major add-ons.

It also includes the second and most recent version of PlayStation’s virtual reality headset, which totes integrated headphones and a slimmer cable, as well as support for HDR pass through which means less hassle connecting and disconnecting the kit’s intermediary Processor Unit.

The PS4 console is sold separately.

Skyrim itself has won more than 200 game of the year awards since then, and one could be forgiven for thinking that publisher Bethesda Softworks is trying to match that tally with 200 different releases of the game.

And, as it happens, November 17 doesn’t just mark the arrival of Skyrim VR — which is expected to land on PC sometime after — but also the first portable console version of Skyrim, via the Nintendo Switch. — AFP-Relaxnews

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